Announcements from #announcements

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2026-06-22 Pak

THANKS TO EVERYONE THAT SHOWED UP TODAY!

@PPHL

No combines tomorrow, but stay tuned as there will be more combines either Tuesday or Wednesday 🙂
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2026-06-21 Pak

THANKS TO EVEYONE THAT SHOWED UP TO TODAY'S COMBINE!

@PPHL

Here is our current schedule for tomorrow, Pending Changes:

Day 4 (Sunday)
  • Date: 2026-06-21 23:00 UTC
  • Time: 2026-06-21 23:00 UTC – 2026-06-22 01:00 UTC local time
  • Countdown: 2026-06-21 23:00 UTC

⚠️ PLEASE NOTE: We are still actively discussing combine scheduling accommodations as necessary. Be on the lookout for news regarding any changes to these dates and times. We want to make sure everyone gets a fair shot to participate.

We sincerely apologize that we were only able to host one combine game at a time today. We experienced some unexpected staff availability issues that temporarily limited our capacity. We are taking steps to ensure better coverage for future sessions so the queues can move much faster.
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2026-06-20 Pak

THANK YOU FOR ANOTHER HUGE COMBINE!

@PPHL

Looking ahead to the weekend, here is our current schedule for the next two sessions, Pending Changes:

Day 3 (Saturday)
  • Date: 2026-06-20 23:00 UTC
  • Time: 2026-06-20 23:00 UTC – 2026-06-21 01:00 UTC local time
  • Countdown: 2026-06-20 23:00 UTC

Day 4 (Sunday)
  • Date: 2026-06-21 23:00 UTC
  • Time: 2026-06-21 23:00 UTC – 2026-06-22 01:00 UTC local time
  • Countdown: 2026-06-21 23:00 UTC

⚠️ PLEASE NOTE: We are actively discussing combine scheduling accommodations as necessary. Be on the lookout for news regarding any changes to these dates and times. We want to make sure everyone gets a fair shot to participate.

Rest up, review the VODs, and keep an eye on this channel for any schedule updates. See you back out there!
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2026-06-19 Pak

DAY 2 OF COMBINES BEGINS IN 1 HOUR

@PPHL

Join the Combine Waiting Room VC that will be available soon 🙂
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2026-06-19 Pak

THANK YOU FOR A MASSIVE COMBINES DAY 1!

@PPHL

A huge thanks to everyone who showed up in the combines today! Apologies for the slow start, we were experiencing some sudden staff reassignments and technological issues with day one. We will do our best to make combines as smooth as possible going forward.

If you didn't get a chance to play tonight, or if you want to keep building on tonight's performance to boost your draft stock, don't worry, the combines will continue!
Combines Day 2 Schedule:
  • Date: 2026-06-19 23:00 UTC (Tomorrow)
  • Time: 2026-06-19 23:00 UTC – 2026-06-20 01:00 UTC local time
  • Countdown: 2026-06-19 23:00 UTC

Quick Reminders for Day 2:
Waiting room rules remain the same. Just make sure you're in the waiting room VC and ready to queue the second the windows open.

Rest up, catch the VODs if you want to scout the competition, and we hope to see you tomorrow night!
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2026-06-18 Pak

PPHL COMBINES BEGIN IN 1 HOUR

@PPHL

The wait is over! The first official combine session for Season 2 kicks off in exactly one hour. This is your chance to showcase your skills, get some games in, and get on the radar of franchise leaders before the draft.

Where: Join the Combine Waiting Room VC that will be available soon.

Warm up: Launch Puck and get your hands warm in the practice servers.
Stand by: Be in the VC and ready to jump into a game the second combines officially open.

The scouts are watching. Let's see who is ready for Season 2. See you on the ice! 🏒
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2026-06-18 LunarSharp

📢 PPHL Season 2 Update

@PPHL
🏒 Sign-ups are now officially CLOSED! 🏒

A huge thank you to everyone who signed up for Season 2! We're excited to see both returning and new players hit the ice as we begin another competitive season of PPHL.
🔥 Combines Begin Tomorrow!

The wait is almost over! Season 2 Combines officially begin tomorrow and will run from 7:00 PM EST – 9:00 PM EST each night.

This is your opportunity to showcase your skills, compete alongside fellow players, and make an impression on the managers before the draft.

⏱️ Each combine game will consist of three 3-minute periods, for a total game time of 9 minutes.

📅 The final night of Combines will be held next Tuesday, giving everyone multiple opportunities to get on the ice and showcase their talent before the draft.

While attending Combines is highly encouraged, it is not required to participate in the league. Players who are unable to attend will still be eligible for the draft and the upcoming season.

Be sure to arrive on time, be ready to play, and most importantly, have fun! Additional information regarding combine procedures and team assignments will be announced before puck drop.

We can't wait to see everyone on the ice. Good luck to all participants, and let's make Season 2 the best one yet! 🏒🔥
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2026-06-16 Pak

PPHL SEASON 2 SIGNUPS CLOSING SOON

@PPHL
The clock is ticking! If you haven't registered for Season 2 yet, this is your final warning to lock in your spot and get ready for the draft.
Signup Deadline: 2026-06-18 02:00 UTC (2026-06-18 02:00 UTC)
Secure your spot here: https://poncepuck.net/pphl/signup/

Once the deadline hits, registration will officially lock, and the talent pool will be completely finalized. Don't find yourself left behind on the bench for Season 2.
What's Next?
For everyone who is already registered, keep your eyes peeled. More information regarding the upcoming combines schedules will be dropping very soon so you can showcase your skills to the franchise leaders.
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2026-06-15 Razepage

After a long time coming we are officially moving our new puck build to all servers!

We have ran many tests and have received as much feedback as possible from you guys on the puck build and have came to this final puck for the foreseeable future. This is the same puck we have been running for the past week in pugs so it should be familiar to some of you. Here is a general rundown of the new puck compared to our last one.

Puck is technically lighter, but will feel heavier on stick and slides off stick less.
Puck bounces off less since of it's new lighter mass, so goalies will have better rebound control.
Puck is fatter, 0.85 scale on x and z, but 0.92 on y axis for better realism.
Puck has a new height drag where puck launched higher than the net will get dragged down more. (Less clears or delay of game, more predictability)
Stick is a tad lighter, but that will not affect the movement with the mouse, only the puck to stick collisions.
Puck speed stays the same.

I'd also like to take the time to remind you guys to sign up for PPHL S2! We are approaching combines and would like to see all of you guys participate if able!

Happy pucking!

@everyone
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2026-06-13 oomtm450

Shootouts has been disabled to fix something with the stats.

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2026-06-13 oomtm450

Next reboot should have additional fixes to mods not loading and server freezes on join.

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2026-06-13 oomtm450

Hello, we are looking into fixing freezes when someone joins the server.

This should of been patched with our first phase of fixes, but seems unresolved.

Also, we are getting alot of people complaining that their mods don't load on server join.
This is an issue with the server's backend player count and the real player count. We're looking into fixing it with Toaster's help, but it might also be a vanilla Puck bug, as it was working correctly in old versions.
To mitigate the bug, wait until someone leaves the server and mods should load correctly on join.
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2026-06-12 oomtm450

@everyone

Server maintenance over
These servers are now back up and should now be as powerful as our other servers :
- CHI Box 1 (pugs and 5v5), PPHL Official 2 will now be closed since it was temporary, so please switch to the regular pug servers
  • LDN
  • STO
  • SEA

To recap our almost completed plan to fix the lag :
  • First phase was to fix alot of issues regarding the communication of our servers and the website. While this is mostly done since today, there are still issues regarding the Stats uploading. We have identified the issue and we are working on it. Thanks to @Ami for the findings and quick fixes. Thanks to me :smile: for the testing.

The fixes from this phase should completely remove the freezes and hard stutters that we had since the last couple weeks and have made the servers more than playable.
  • Second phase was to finally make our VPS provider kneel to our demand to give us fair and equivalent hosts for our servers. We were getting fed 2019, 3 generations old servers at the same price than our other servers. This has been going on for months and was first noticed when the CHI box 1 was clearly struggling but not the box 2. Thanks to @rayeh for the findings and proof we needed to force the VPS provider into migrating our servers.

This fixes the inconsistent performance server to server and the micro stutters that are not from the Puck game normally and should make our servers smooth.
  • Third phase will take place in the coming days, with both CHI boxes already having those optimizations. These shouldn't really have a visible impact on performance, but should help us mitigate full servers lag. With the underpowered machines gone, I don't think this will be noticeable, but will help some servers having more than 4 servers. (Test servers, PPHL servers) Thanks to @rayeh for the idea a while ago.

This fixes some of the peak hours stutters and should make our servers more consistant.
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2026-06-12 oomtm450

@everyone

Server maintenance
We have finally proved to our VPS provider, after months of battle, that some of our servers were underpowered.

These servers are going to be in indefinite maintenance starting 2026-06-12 17:30 UTC.

After the maintenance is done, all servers should equal and powerful.

Here's a list of the affected servers :
- CHI Box 1 (pugs and 5v5), PPHL Official on CHI box 2 will be available for pugs
  • LDN
  • STO
  • SEA

Sorry for the inconvenience and thanks to all the players that were and are patient with us in these laggy times. This is the 2nd stage of a 3 stages plan to go lagless.

Will do another announcement when servers are migrated by our VPS provider.
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2026-06-12 Mikkel

Hello everyone,

>
Due to recent events, including a large number of players leaving the league as well as the departure of all team captains, I have made the difficult decision to close the league.
>
Unfortunately, the instability of the player base has made it impossible to continue operating the league in a sustainable way. Without enough committed players and leadership, we cannot provide the experience that everyone deserves.
>
I want to thank everyone who participated, supported the league, and helped make it possible. While things did not work out as we had hoped, we truly did our best.
>
Thank you for your time, support, and dedication throughout the league's journey.
>
EU PPHL is now officially closed. 🏒
>
We apologize for any inconvenience this may cause and wish you all the best moving forward.
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2026-06-12 oomtm450

First round of fixes are being rolled out next reboot. Thanks to @Ami

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2026-06-12 oomtm450

We have identified the cause of multiple performance issues and as we thought, there are 3-4 different problems causing it.

We are actively working on fixing them.
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2026-06-11 oomtm450

CHI 6v6 1 Server

Hello ! We are currently testing some changes to backend stuff on Chicago 6v6 server to see if it helps with some of the lag we are having.
Feel free to join in. I need full server to see any improvement.
Donors will need to join twice to bypass full server because of test code.
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2026-06-11 Mikkel

@EU

EU PPHL
Hello,
The EU league is currently on a hold, meaning you cannot join it for now.
I've decided to do this due to server issues and complaints from players.

Update will come later.
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2026-06-06 Ami

Server issues

Vultr is experiencing an outage at the moment, please bear with us until these outages pass thank you ❤️
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